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Block Options

Select any block on the grid to open the Options panel — a floating panel you can drag by its header to position anywhere on screen. Close it with the × in its top-right, or simply click an empty area of the grid. There’s a 16 px gutter around the parent edge that the panel can’t be dragged across; if the window is resized smaller while the panel is open, it snaps back inside the visible area so you never have to chase a titlebar offscreen.

The panel position resets to the default top-right corner whenever you deselect a block or relaunch Stellarr.

Block Header

The top of the options panel shows:

  • Colour picker – Click the coloured square to choose from 16 theme swatches (8 hues, each with a regular and light shade).
  • Block name – Shows the 3-character abbreviation (INP, OUT, PLG) or your custom name. Click the pencil icon to rename (max 3 characters).
  • Active toggle – (Plugin blocks only) An on/off switch to bypass the block. When bypassed, the block’s border becomes dashed and audio passes through unprocessed.
  • MIDI button – (Next to the bypass toggle) Assign a MIDI CC to control bypass remotely.

Input Block Options

  • Test Tone – (Visible only when developer mode is on.) Toggle on to play a built-in pentatonic melody. Useful for testing your chain without plugging in a guitar.
  • Level – Output level from -60 dB to +12 dB. Double-click the slider to reset to 0 dB.

Output Block Options

  • Level – Output level from -60 dB to +12 dB.

Plugin Block Options

Plugin Selection

  • Plugin dropdown – Searchable list of all discovered VST3 and AU plugins. Search by name or manufacturer. Each plugin shows a coloured format badge (VST3, AU).
  • Plugin editor – Click the gear icon to open the plugin’s native GUI in a separate window.

Parameters

These parameters control how the block’s audio is processed:

Parameter Range Default Description
Mix 0–100% 100% Wet/dry blend. 0% = fully dry (unprocessed), 100% = fully wet.
Balance L100–R100 C (centre) Stereo balance. Attenuates the opposite channel as you move from centre.
Level -60 to +12 dB 0 dB Output gain applied after mix and balance.
Bypass Mode (see below) Thru Controls what happens to audio when the block is bypassed.

Bypass modes

Mode Dry signal Effect Use case
Thru Passes through Skipped Default. No CPU used by the plugin.
Mute Silenced Skipped Total silence when bypassed.
Mute In Silenced Runs on silence Effect tails (reverb, delay) ring out naturally.
Mute Out Silenced Runs normally Pre-loads signal into the effect before you engage it.
Mute FX In Passes through Runs on silence Tails ring out while dry signal continues uninterrupted. Level and Balance still apply.
Mute FX Out Passes through Runs normally, output muted Pre-loads the effect while dry signal continues. Level and Balance still apply.

Tip: Use Mute FX In on reverb and delay blocks for spillover – when you bypass the block (manually, via MIDI, or via a scene recall), existing tails fade naturally while your dry guitar signal keeps flowing.

Each parameter has a MIDI button for assigning a CC controller. Shows the assigned CC number when mapped.

Tip: Double-click any slider to reset it to its default value.

States

Plugin blocks can save up to 16 states. Each state captures:

  • All of the plugin’s internal settings
  • Mix, Balance, Level, Bypass, and Bypass Mode

Numbered squares represent each state:

  • Click a square to recall that state.
  • The active state has a white border.
  • A state with unsaved changes shows a yellow background.
  • Click the X on a state to delete it (must keep at least one).
  • Click the + button to add a new state.

States are saved when you save the preset. See Presets, Scenes & States for the full picture.

Target Loudness (LUFS)

Plugin blocks can have a target loudness set in LUFS. Stellarr measures the block’s post-processing loudness live and displays it in the footer for the currently selected block.

  • Open the Loudness control in the Options panel to set a target value in LUFS (e.g. −18 LUFS for broadcast-style headroom).
  • The footer’s loudness meter fills green below the target, shifts amber near it, and goes red when clipping is imminent.
  • A small history graph is available from the Loudness popup, giving you a running window of recent measurements while you dial a plugin in.

Setting a target is optional — the meter still shows your current LUFS without one, it just loses the “matched” colour feedback.